Author Topic: No rain or snow ;c  (Read 749 times)

/subject


On my older computer there was  rain and snow effect, now theres not
*all of my drivers are to date

heres my console on start

//-------------------------- 7/8/2013 -- 20:29:55 -----
Processor Init:
   AMD (unknown), ~1.73 Ghz
     (timed at roughly 1.73 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1865
Module Directory: C:/Users/xXBrandonXx/Documents/Blockland
Profile Path: C:/Users/xXBrandonXx/Documents/Blockland
Total Ram: 3682 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1359
  maxWindowHeight = 738
Setting screen mode to 640x480x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 7340 Graphics
  Version: 4.2.12337 Compatibility Profile Context 13.101.0.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------


Executing config/server/musicList.cs.


Datablock Report:
  Base:    424
  Paint:   252
  Add-Ons: 393
  Music:   17
  Total:   1086


*** CREATING MISSION
*** Stage 1 create
136 environmental resource files found
Regenerating file manifest
Got 1601 items in manifest, 0 files hashed

ERROR: WebCom_PostServer() - Can't post to master server in LAN game
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->createMission->onMissionLoaded->WebCom_PostServer

Got connect request from IPX:00000000:000000000000:0
  lan name = Tosh
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: Tosh = LAN client -> LAN server, loading
CADD: 8544 local
 +- bl_id = 999999
 +- no auto admin
*** Sending mission load to client:

ERROR: WebCom_PostServer() - Can't post to master server in LAN game
BackTrace: ->ServerSettingsGui::clickLaunchGame->ConnectToServer->ReConnectToServer->GameConnection::onConnect->GameConnection::authCheck->GameConnection::startLoad->WebCom_PostServer

*** Prep-Phase 1: Download GUI
*** New Mission
*** Phase 1: Download Datablocks & Targets
Received manifest and requested 1119 blobs. (482 duplicates removed)
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
 - Request was for ''
CDN Download finished
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Tosh spawned.

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.2.12337 Compatibility Profile Context 13.101.0.0
   - GLSL Language Version?        4.30
   o Shaders are                   ACTIVE

\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUM
Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Executing config/server/prefs.cs.
Executing config/server/prefs.cs.
Executing config/client/AvatarFavorites/2.cs.
Executing config/client/AvatarFavorites/1.cs.
Executing config/server/prefs.cs.
optionsDlg::setShaderQuality reloading shaders...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.2.12337 Compatibility Profile Context 13.101.0.0
   - GLSL Language Version?        4.30
   o Shaders are                   INACTIVE

Skipping shader shadow initialization.
Regenerating Shadow Map FBOs...
Executing config/server/prefs.cs.
optionsDlg::setShaderQuality reloading shaders...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.2.12337 Compatibility Profile Context 13.101.0.0
   - GLSL Language Version?        4.30
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Regenerating Shadow Map FBOs...
Executing config/server/prefs.cs.
server setting daycycle to Add-Ons/DayCycle_Default/default.daycycle
Window reactivating...
Window reactivating...
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
 

sorry I have alot of addons help pls

I think there is an in game options to toggle particle effects or something. Make sure that's enabled.

I think there is an in game options to toggle particle effects or something. Make sure that's enabled.
ah it was percipitation dono why it was off

locking