Author Topic: Cliff Thingy  (Read 1604 times)

I've been working on a cliff for my medieval rpg. There is going to be a small village on the top of it. I've learned from my "mountain spike thing" and I'm trying to make it look a bit more realistic. Tell me what you think.

oh yeah sorry about not replying to that pm i'll go do that now

edit: ok this
unless you're making the thing absolutely huge this is too flat. also you might want to consider expanding out the lowest level to slope it out better and not make it so abrupt.
coloration is really nice though. try to break up the layers with bricks.

you might want to consider to switching to brick-aligned "cubes" which would be easier to work with (4x4x3bricksheight, 8x8x6bricksheight, etc). I hated having to adapt cubes to bricks to plates and probably the easiest way to solve that problem is to not even use nasty cube heights which are multiples of 10 stacked plates.
« Last Edit: July 16, 2013, 01:25:51 AM by Conan »

This is actually a very good cliff :o
You should expand it.

reminds me of my old boss battles map for visolator's server with more grass
you can use this as a reference guide or etc

this was wip, you were supposed to fight on top of the cliff next to a warehouse of some sort but it never made the final cut since I couldn't work on it due to finals and stuff



I can also help you with building, etc

Ooh. I like that platform. It gives me ideas....

I could help you with that. I live in the desert, so.

Anyways /support

After taking what Conan said, i think that this is just going to be part of the general terrain, not an actual part of a mountain. Ill be working on an actual large hill/mountain today.