Author Topic: How to export vehicle?  (Read 750 times)

How I export my vehicles with other parts with different name like shape32?

How I suppose figure out to put names on parts of vehicle? (im use milkshape)
« Last Edit: July 12, 2013, 08:41:40 PM by master king deaddude »

It doesn't matter what you call the vehicle. It only matters what the parent blank nodes are called, and the collider as well. The collider should be a low-poly shape somewhat engulfing your model. Wheel and seat mounts are bones/armatures.

Collider = Col
Mesh(es) = Whatever
Shape, Col0, and detail32 are all empty nodes.
Seat(s) = mount0 (Driver), mount1, mount2, etc...
Wheels = hub0, hub1 (steered wheels), hub2, hub3, etc...

Then, parent as such:

               Col0 < Collider
Shape <                 
               detail32 < Mesh & Bones/Armatures