Author Topic: Extremely new to modding, need help with making a model into a gun  (Read 1143 times)

I made a model in blender for a gun, but I have no clue how to animate it or make it act like a gun. Could someone give me general advice for the process, or show me a good tutorial for it? I'm sorry if it seems like I'm not even trying, but I've watched lots of tutorials for blender and animations, but it's still very confusing for me. Thanks in advance!

Joint Name  Purpose
mountPointWhere the gun attaches to the hand (usually the back of the handle.)
muzzlePointThe muzzle, where the bullet projectiles shoot out of.
ejectPointWhere the shells shoot out.

Everything should be parented to mountPoint, including other joints and the entire model.
Animating is simple. You will have to set keyframes, and you can only animate joints, not vertices. You can create as many joints you want and attach vertices to them to make the model move/rotate/whatever in different ways.
The animation for shooting the gun is called Fire, you will have to define the others in the code via stateSequence[69] = "AnimationName";

Sorry if it's a bit different in blender, I use milkshape.
« Last Edit: July 19, 2013, 12:26:14 AM by Subpixel »

Everything should be parented to mountPoint, including other joints and the entire model.
What? I've never had to parent my models in milkshape and they work just fine

What? I've never had to parent my models in milkshape and they work just fine
Is Milkshape easier to use than Blender, or easy to use? Because Blender seems like you'd need to be a rocket scientist to figure out.
Nevermind, not free. Lockin this thread!
« Last Edit: July 19, 2013, 02:41:32 PM by ArchaicModifications »