Author Topic: Can't make hole bot avatars transparent using events  (Read 300 times)

Title prettymuch says it all; because every time the events are sent it recalculates the sender's current avatar, and transparency isn't allowed with avatars, there is no real way to make a ghost bot with the events as opposed to the script. Because I am trying to make something with the default functionality this is a problem. Does anyone have any workarounds?
I have one idea left: I am going to test making each part of the body a recognizable color and then going into the bls file to edit the save, thus forcing the bot to try to be transparent.

Noedit: I looked at the BLS and from the looks of things transparency can't even be saved for most avatar parts. How do I get around this? Or can someone tell me what to do in a script to create ghost versions of normal blockheads, so that I can at least package it with the gamemode?