I spawn builds floating in the air and players get to build on them. If they hammer a brick, control+z, or wand , it destroys the entire build they spawned on (it's a floating island).
I want to make it so that they can hammer bricks, control+z, or wand like normally and it treats the island like the ground. So they can hammer top bricks still (if they don't cause anything to fall).
My original idea was to rewrite willCauseChainKill() (which is guess isn't too big of a deal). I also would have to package fxDTSBrick::KillBrick and check to make sure it's an island brick (and if it is, don't kill it). I still see a few problems here, like it'd delete all the bricks that are floating but not part of the island (still attached to the island itself however).
I need a bit of a push in the right direction on how to solve this problem. I was also thinking about deleting the ground plane, so I'm not sure if building a tower to the island itself is all that great of an idea, but if there's absolutely no other way, i'll just go with with I guess (still pretty hard considering the lowest brick of an island can be anywhere on the bottom relative to the x and y axis and i'd have to position things just right to get this to work).