Author Topic: Emitter not mounting in the right position.  (Read 2073 times)

For mounting stuff they strictly have to be called as "mount#", I think. The stunt plane has two mount points by the tip of the wings called "mount3" and "mount4".
Oh, I had suspicions about that.  I'm assuming that you don't state them, is this right?

'Kay, thanks to Barnabas, I got mine to work. What you need to do is remove stateEmitterNode, and put mountPoint = X; in the ShapeBaseImageData datablock. x is the number of the mount point. Make sure the bone is named mountX.

It worked perfectly!  Thanks a ton, Barnabas.