Author Topic: Notch quits(?) work on 0x10c for smaller games  (Read 807 times)

Back before anyone knew who I was, I used to wanted to make huge games. Games where you can do anything, and everything you see in the game is there for a reason in the game. No fake doors that don’t lead anywhere, no trees you can’t cut down, and no made up story being told to the player to motivate them. Instead, the player would make their own story, and interact with the game world, decide for themselves what they want to do.

I’ve worked on two games like this. The first one I made with Rolf, and it was called Wurm Online, and it’s slow and grindy, but amazing. A few years later, I made Minecraft just as indie games were becoming a big thing, and it absolutely exploded. Because I enjoy talking to the players and community, and possibly because I will gladly share my opinions on things, I became recognized and got loads of fans. And then my tweets started becoming gaming news.

About a year ago, I started working on a third “omg you can do anything” game, called 0x10c. It was supposed to be a space game about actually being in character in space rather than playing as a space ship like you do in most space games. You’d try to keep your ship live while shooting aliens with laser guns, putting out fires and programming your own virtual computer in the ship. It was quite ambitious, but I was fairly sure I could pull it off. And besides, if I failed, so what? A lot of my prototypes fail way before they get anywhere at all.

What I hadn’t considered was that a lot more people cared about my games now. People got incredibly excited, and the pressure of suddenly having people care if the game got made or not started zapping the fun out of the project. I spent a lot of time thinking about if I even wanted to make games any more. I guess I could just stop talking about what I do, but that doesn’t really come all that natural to me. Over time I kinda just stopped working on it, and then eventually decided to mentally file it as “on ice” and try doing some smaller things. Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.

Recently, I was streaming some Team Fortress 2, and got asked about the progress on 0x10c. I said I wasn’t working on it, and it became news. I understand why, and it really shouldn’t surprise me, but I really really don’t want to turn into another under delivering visionary game designer. The gaming world has enough of those.

Some people in the 0x10c community decided to work together to make their own version of their game, called Project Trillek. I find this absolutely amazing. I want to play this game so much, but I am not the right person to make it. Not any more. I’m convinced a new team with less public interest can make a vastly superior game than what I would make.

Last week, I participated in the 7dfps and made a hectic shooter greatly inspired by Doom, called Shambles, and it was some of the most fun programming I’ve done in many months. This is what I want to do. I want to do smaller games that can fail. I want to experiment and develop and think and tinker and tweak.

So that’s what I’m going to do.

I’ll also keep talking to the players and I’ll keep streaming myself rocket jumping in tf2 for whoever wants to listen to or watch that, but for now I don’t want to work on anything big.

TL;DR: He's tired of people hopping on his stuff when he starts big projects, and the pressure of him having to complete it and it having to be the best thing ever was too much, so he'll start on smaller projects that would have less repercussions if they were to fail.

Meanwhile, another group of people are now resuming the work of 0x10c under a different name.

And in my opinion, he's doing the right thing. I've actually been where he is (of course on a much, much lower scale) with my game, "That Falling Box Game", which was originally meant to be a silly little arcade fighter game, but then expanded into this huge project that I took months to work on. Every time someone asked me about it, I almost cry thinking about how it's been recoded a million times and would probably never get into a finished form, and that I could disappoint too many people.

This post was kind of touching.

Damn, I was actually looking forward to writing assembly for the ship computer in 0x10c. Oh well, I can definitely relate as a programmer. Cheers to him.

damn
to be honest i almost cried :(

never really saw where 0x10c went, it was talked about but then disappeared in terms of news for me.
looked interesting when i first was told about it though.
glad notch made up his mind in knowing what he wants to do.

I think he did the right thing. I can see what he's talking about. He shouldn't force himself to commit to things like that if he knows he won't be able to deliver. I think he'll also create things of higher quality when they're on a scale that's comfortable for him.

Yeah, I agree that this is the right thing for Notch to do. It actually kind of sucks that Minecraft is as popular as it is...It kind of feels like a lot of the pressure that he gets for his games are people expecting all of his games to be as fun and as successful as Minecraft was. 

He did the right thing alright.

I just wonder how many mini-dolts are bitching about this because they aren't getting what they want.

What bothers me is it is now an incomplete project, still with tons of work built into it, which will never see light. :panda: A sad ending. Although yes - Who do you hand it off to? He also links people who are attempting to recreate the game based on what we know so far, but as a group of fans, you can't be sure they can hold absolute interest to represent it correctly, so it'd be left to them to build it from the ground up.

Although yes - Who do you hand it off to? He also links people who are attempting to recreate the game based on what we know so far, but as a group of fans, you can't be sure they can hold absolute interest to represent it correctly, so it'd be left to them to build it from the ground up.
It's good, because the game will be what the community wants, rather than what one person wants, regardless of whether or not he's actually listening to the community.

To be fair, the fans would probably get a raging boner over whatever he does regardless.