Author Topic: GameMode_Microlite20 development - [Tabletop RPG] ALPHA TESTERS NEEDED  (Read 3445 times)

I did push a commit per issue ;-;

It just said "unsynced commits"
Then I synched
and it removed most of what I did
git is smarter then that, i don't know what happened

git is smarter then that, i don't know what happened
"Unsynced Commits" How to post?
I think I got it now ;-;
I'm sick of this ;-;

https://www.dropbox.com/s/dvadb3b51ue907a/Gamemode_Microlite20.zip
« Last Edit: September 07, 2013, 12:44:14 AM by MARBLE MAN »

Code: [Select]
[master b94a06a] many thanks to marbleman for catching a large number of errors i made because i am javascript coder not torquestuff coder
 7 files changed, 40 insertions(+), 20 deletions(-)

that's like the biggest commit yet, thanks marble
i messed up both packages and forgot to activate them, no wonder it didn't work loel

my javascript showed for a little bit there

PS: the signing your changes thing isn't neccesary in git, but it was really helpful because i could just grep Meshiest * -R and find all of your changes

Code: [Select]
[master b94a06a] many thanks to marbleman for catching a large number of errors i made because i am javascript coder not torquestuff coder
 7 files changed, 40 insertions(+), 20 deletions(-)

that's like the biggest commit yet, thanks marble
i messed up both packages and forgot to activate them, no wonder it didn't work loel

my javascript showed for a little bit there

PS: the signing your changes thing isn't neccesary in git, but it was really helpful because i could just grep Meshiest * -R and find all of your changes
o u

linux

you can use that debug.cs/m20_debug(); function to find script errors