Author Topic: Bad host warning for city rpg people!  (Read 4512 times)


I bet my hat Elitehoser is Fiscon.no stuff. I could send you some things to do, Fishy, but I have to go to sleep.
Naw I'm really the cookie monster :P. I adopted the name Fiscon after I started playing Forsaken World and made my lovely dovely character xD.  I'd would love for you to do that. Now that I've moved the server off of my desktop and onto an actual server I will begin working on a better layout and etc. Since I can host singleplayer now.

Ah xD Come on and finish your build! Tomorrow :P

Naw I'm really the cookie monster :P. I adopted the name Fiscon after I started playing Forsaken World and made my lovely dovely character xD.  I'd would love for you to do that. Now that I've moved the server off of my desktop and onto an actual server I will begin working on a better layout and etc. Since I can host singleplayer now.

Ah xD Come on and finish your build! Tomorrow :P
Too bad there is a loving eye-rape candy shop next to my shop.

Requests to move it is loved, but of course Canada doesn't want to. He tells me to "build a wall." That doesn't help my design idea what so ever lol.

Actually he asked me to buy it from him so I spent 700$ and bought it then deleted the lot. O.O

Actually he asked me to buy it from him so I spent 700$ and bought it then deleted the lot. O.O
So it's gone?

Mind if you put a parking lot there for both of our businesses so no one takes it ^-^.

Those first four messages above this were completely unnecessary for this drama... Move it to a general topic or PM, not drama.

I think Adin means that he wants to see more cities built onto terrain pre-built. You know how cities are, some are on slopes stuff.

Of course that makes it annoying. It isn't easier to do flat and let the people who join build buildings. It makes sense to have it an island.
Uh
No it doesn't. Look at the terrain I made for psp. Complete mountain borders with anti personnel borders. With his city it's all flat ocean as far as the eye can see and a stuff tom of bricks.
Brick count does matter because it slows down gameplay for players, which loses you playercount.
You don't have to elevate the areas where the lots will be, just differentiate the terrain. Further, if any of you remember Wentworth's Metropolis RPG, he had terrain that went up, down, left, right, sideways etc, and this was before terrain bricks. He had an absolutely beautiful server. The differentiation in lot height made for unique builds. You couldn't build a 3 story small lot in two different areas

Those first four messages above this were completely unnecessary for this drama... Move it to a general topic or PM, not drama.
Uh
No it doesn't. Look at the terrain I made for psp. Complete mountain borders with anti personnel borders. With his city it's all flat ocean as far as the eye can see and a stuff tom of bricks.
Brick count does matter because it slows down gameplay for players, which loses you playercount.

You don't have to elevate the areas where the lots will be, just differentiate the terrain. Further, if any of you remember Wentworth's Metropolis RPG, he had terrain that went up, down, left, right, sideways etc, and this was before terrain bricks. He had an absolutely beautiful server. The differentiation in lot height made for unique builds. You couldn't build a 3 story small lot in two different areas

Once again, brick count does not matter to me. I don't host the server to get peoples attention, to attain a high player count, or to gain popularity. I host the server for those that want to play it. Sorry if your computer can't load 60k bricks. Sucks but oh well. You always have psp's.

OT: Looks like he doesn't want to post pictures so oh well. No one will never know.

Those first four messages above this were completely unnecessary for this drama... Move it to a general topic or PM, not drama.
Uh
No it doesn't. Look at the terrain I made for psp. Complete mountain borders with anti personnel borders. With his city it's all flat ocean as far as the eye can see and a stuff tom of bricks.
Brick count does matter because it slows down gameplay for players, which loses you playercount.
You don't have to elevate the areas where the lots will be, just differentiate the terrain. Further, if any of you remember Wentworth's Metropolis RPG, he had terrain that went up, down, left, right, sideways etc, and this was before terrain bricks. He had an absolutely beautiful server. The differentiation in lot height made for unique builds. You couldn't build a 3 story small lot in two different areas
Well mate, a city located in a loving crater makes less sense than a city located on an island.