<var:brick:datablock> : The name of the brick's datablock<var:brick:colorID> : The color ID of the brick<var:brick:printcount> : The brick's print count<var:brick:printname> : The name of the brick's print<var:brick:name> : The name of the brick<var:brick:colorFxID> : The color effect ID of the brick<var:brick:printID> : The print ID of the brick<var:brick:shapeFxID> : The brick's shape effect ID<var:brick:ownerName> : The owner of the brick's name<var:brick:ownerBL_ID> : The owner of the brick's Blockland ID<var:client:bl_id> The client's Blockland ID<var:client:name> : The client's name<var:client:clanPrefix> : The client's clan tag shown before their name<var:client:clanSuffix> : The client's clan tag shown after their name<var:client:score> : The client's score<var:client:lastmsg> : The client's last message<var:client:lastteammsg> : The client's last team message<var:client:isAdmin> : Checks if the client is any kind of admin (1 = True, 0 = False [Boolean])<var:client:isSuperAdmin> : Checks if the client is a super admin (Boolean)<var:client:isHost> : Checks if the client is the host (Boolean)<var:client:brickcount> : The number of bricks planted by the client<var:player:damage> : The amount of damage that has been done to the player<var:player:health> : The amount of health the player has left<var:player:maxHealth> : The most health the player can have<var:player:velx> : The player's velocity on the global X axis<var:player:velY> : The player's velocity on the global Y axis<var:player:velZ> The player's velocity on the global Z axis<var:player:crouching> : Checks if the player is crouching (Boolean)<var:player:jumping> : Checks if the player is jumping (Boolean)<var:player:jetting> : Checks if the player is jetting (Boolean)<var:player:firing> : Checks if the player is firing/clicking (Boolean)<var:player:sitting> : Checks if the player is sitting (Boolean)<var:player:datablock> : The player's datablock name<var:player:currentItem> : The UI name of the player's current item<var:player:item*> : The UI name of the *th item in the player's inventory (1-5)<var:player:energy> : The amount of energy the player has<var:vehicle:datablock> : The name of the vehicle's datablock<var:vehicle:health> : The amount of health the vehicle has<var:vehicle:maxhealth> : The maximum amount of health the vehicle can have<var:global:date> : The current date<var:global:time> : The current time<var:global:simtime> The current simulated time<var:global:macintosh> : Checks if the user is on a Macintosh Computer (Boolean)<var:global:windows> : Checks if the user is on a Windows Computer<var:global:serverName> : The name of the server<var:global:port> : The number of the port the user is accessing the server on<var:global:maxPlayerCount> : The maximum number of players the server can have<var:global:playerCount> : The number of players on the server<var:global:brickcount> : The total number of bricks on the server