Author Topic: Google's Fort Wars  (Read 3024 times)

Host needs to do what others do. Make 2 teams, Builders and Fighters.
Builds will be invincible and cat damage others and can fly. Fighters can damage other fighters.

Or just make/get a loving mod so that when you a. Put on your light. or b. say a command like /buildmode or /bm it doesn't allow you to get hurt and makes your bullets either a = no dmg or b. make you unable to shoot.

Not that hard...

Pretty easy to setup a good fortwars server using the non-combat player type.

Idk why people don't think of these things. A fortwars server with player enforced rules is bound to fail.

A fortwars server with any system that disallows you from killing people is bound to fail.

A fortwars server with any system that disallows you from killing people is bound to will fail.


I think my Fortwars is the only one that has really worked out in this sense. I never needed a no buildkilling rule because I made a script to separate the builders and fighters.

We have a thread for this already.


I think my Fortwars is the only one that has really worked out in this sense. I never needed a no buildkilling rule because I made a script to separate the builders and fighters.

But what is the point of not letting people kill builders?

But what is the point of not letting people kill builders?
So they can, y'know, build a fort.

So they can, y'know, build a fort.

But how is it challenging if they can't die?