Author Topic: Bike (Version 2 -- 9.30.2013)  (Read 9558 times)

phydeoux. they were motorcycles.
yeah, I remember they had 2 modes - Speed and Street
people kept deciding to hijack them on my RP and we put an event on the bikes to say whether a person got on the bike or off
it wasn't a nice sight when you looked at the number of bans saying ''Stealing vehicles''

yeah, I remember they had 2 modes - Speed and Street
people kept deciding to hijack them on my RP and we put an event on the bikes to say whether a person got on the bike or off
it wasn't a nice sight when you looked at the number of bans saying ''Stealing vehicles''
>Build a shop called Free Bikes
>Everyone gets banned

laughs.

Why do the wheel roll backwards when you stop moving?

a sad issue with animating rotating wheels
stuff's tough as hell

Why do the wheel roll backwards when you stop moving?
because player models and rotation don't mix well

v2 going up on RTB once it's back up.

Fixed animation smoothing
Added hands_on_vehicle support



Good job
get on skype. YOU LOSER.
I have some security camera stuff to discuss.

get on skype. YOU LOSER.
I have some security camera stuff to discuss.
I'm on the bus, I'll be home in like 20 mins

Bike (Version 2 -- 9.30.2013)


Change notes:
  • Hands on Vehicle support
  • Animation bugs slightly improved


Add-On has been updated.
V2 is available in the OP.

RTB listing has yet to be updated at the time of this post. RTB services are down.

Woo, nice work. I'll be sure to make some kind of bike parkour thing

I might have something interesting for the wheelies soon.
Like, a way to do these without silly light keys or jump animation stuff.

I'll inform you when i have more information.

I might have something interesting for the wheelies soon.
Like, a way to do these without silly light keys or jump animation stuff.

I'll inform you when i have more information.
That would be great.

Currently on my Ninja Bike i have the left and right tilt animations set to the CW and CCW arm rotation animations.
Hopefully there's a way to make the thing you're mounted on play animations when the client presses keys.

That would be great.

Currently on my Ninja Bike i have the left and right tilt animations set to the CW and CCW arm rotation animations.
Hopefully there's a way to make the thing you're mounted on play animations when the client presses keys.
Most key presses are only detected client side.
Especially when mounted to vehicles.
When mounted to stuff, the server doesn't even register the crouch key.
Normally.
But then we have HeightControl that comes with a client that sends the server a command that some guy activated his crouch.

Basically, i am rewriting most of the code for it to fix some stuff AND make it more useful for other modders to use it to detect trigger usage of drivers/mounted people.
I still have to finish the last bits (client sided replication of adding height and finishing up the whole function calling and stuff for the trigger usage of mounted people) and then i will put up a beta for a week to check if everything works out (and give modders time to prepare their mods for the update).

Not sure how long it will take.
It is gonna get pretty busy this week sadly.