Author Topic: what happened to kompressor's pretty light rays?  (Read 1677 times)



this was in the old shadows&shaders thread, and i know for a fact you cant do the lightrays like that anymore, what happened?

Better question, what happened to kompressor? Did the bad response to his shaders make him stop working on blockland? We need him to improve vehicle physics and raise the brick limit!

this was in the old shadows&shaders thread, and i know for a fact you cant do the lightrays like that anymore, what happened?
how do you know

also have you tried Fog B

Better question, what happened to kompressor? Did the bad response to his shaders make him stop working on blockland? We need him to improve vehicle physics and raise the brick limit!
badspot has him in his basement
you don't mess with badspot and terrain

They are right where they should be.


They are right where they should be.


I only see a slight difference, so Pecon is right

They are right where they should be.



i have literally never seen any light rays (videos included) besides kompressor's and yours




i have literally never seen any light rays (videos included) besides kompressor's and yours
The sun needs to be in the right position, your build needs to be facing the right way, and you need shadows and shaders on the right level.

The sun needs to be in the right position, your build needs to be facing the right way, and you need shadows and shaders on the right level.
No, all he needs is an emitter. Try setting the baseplate right where you're standing to Fog B.

Light rays are really just shadows casted on to particles.

Man I miss Kompressor, I wonder why he dissapeared since that first shaders topic

No, all he needs is an emitter. Try setting the baseplate right where you're standing to Fog B.

Light rays are really just shadows casted on to particles.

ah thats what i was looking for thanks

locking