function gameConnection::spawnPlayer(%this)
{
Parent::spawnPlayer(%this);
if($PH::HunterBlindValue == true && %this.tdmTeam == 0)
{
%this.player.ApplyBlinders(true);
}
}
It's in the package, and I guarantee $PH::HunterBlindValue is true when hunters are blind. %this.tdmTeam is also 0 when they're a hunter.
Am I missing something?