Give us more information. Is it when it executes, or when you call it up to screen. Are you using canvas::setContent or canvas::pushDialog? Does Blockland crash before or after displaying it? Is that all the code in the entire project, or just the definition of the GUI?
It's when it's called up to screen.
I'm using
canvas::pushDialog, but it crashes even when I open it in the GUI editor and when I set something to have that profile, while in the GUI editor.
Blockland crashes before displaying it.
This is just the definition of the profile. Although I know for a fact that it's the profile that causing the crash, because when I don't make the profile. Everything is fine.
Also, when I use
canvas::pushDialog and there is something in the GUI that uses that profile. Blockland crashes, but the console also says:
GuiControl::awaken: failed onWake for obj: An object that uses that profile.