Author Topic: Event Suggestions.  (Read 1286 times)

AllPlayers & AllClients Target
Is it possible to add an AllPlayers and AllClients target for every event without painstakingly repackaging every single one? Because they would be extremely useful for a variety of different servers and I feel it would be filling a gap in event capabilities that we've been missing for a while.

callEvent & onCalled
Enter an event number and when this is activated, it will force that event to be triggered, even if it wouldn't normally. Also, add onCalled input that is only triggered when called by this event - would be useful if the first part is impossible.

spawnVehicle
Spawns a vehicle with no vehicle brick attached. If the vehicle is destroyed, the vehicle will not respawn.

onPlayerLastTouch
Similar to onPlayerFirstTouch, but is called when the player steps off of the brick instead of stepping on.

teleportPlayer
Has 3 fields and 1 checkbox. When this is called, the player will be teleported to the coordinates in the box, or if the checkbox is checked,  teleported that many units from himself.

muteClient
Self explanatory, mutes the client. Admin-only to prevent abuse, and it resets upon death.

Feel free to add to this list.

1. Unless it's admin only, NEVER DO THIS
2. These will probably be failed, unless someone manages to remove the ability to loop at 0ms
3. Could happen, but not a good idea
4. Sure
5. Cake
6. Muting a clients chat? If you mute the whole client, they will lag out. Muting alone from events is a bad idea.

onPlayerLastTouch
Similar to onPlayerFirstTouch, but is called when the player steps off of the brick instead of stepping on.
This has already been made. It's called onPlayerStopTouch (I think). Although it was made horribly. So download mine HERE, because mine works a lot better.
« Last Edit: October 07, 2013, 09:56:05 AM by jes00 »

1. Unless it's admin only, NEVER DO THIS
2. These will probably be failed, unless someone manages to remove the ability to loop at 0ms
3. Could happen, but not a good idea
4. Sure
5. Cake
6. Muting a clients chat? If you mute the whole client, they will lag out. Muting alone from events is a bad idea.
1. Then make it admin only.
2. Easy, just do it like the relay events.
3. I've made this, just set a limit like one vehicle power non admin.
6. I have little idea what op suggested. Did he mean make the played unable to talk until they respawn.

1. Then make it admin only.
2. Easy, just do it like the relay events.
3. I've made this, just set a limit like one vehicle power non admin.
6. I have little idea what op suggested. Did he mean make the played unable to talk until they respawn.
Yes, or until another event. It could be used for silencing people with chat, for custom curses and such.