Okay. I'm making a Pill edit. To look like a potion. The potion has a "fire" animation that I want it to play before healing you.
Currently the states work like this.
stateName[0] = "Ready";
stateTransitionOnTriggerDown[0] = "Fire";
stateAllowImageChange[0] = true;
stateName[1] = "Fire";
stateTransitionOnTimeout[1] = "Ready";
stateAllowImageChange[1] = true;
stateScript[1] = "onFire";
stateTimeoutValue[1] = 1;
What would I do to make it so it plays the entire "fire" animation before triggering the rest?
I can attach the whole .cs