datablock PlayerData(OmgDatablock:PlayerStandardArmor) {
uiname="Noice";
canJet=0;
};
function OmgDatablock::onTrigger(%this,%obj,%slot,%io)
{
Armor::onTrigger(%this,%obj,%slot,%io);
if(%slot==4&&%io)
if(%obj.getClassName()$="Player")
%obj.spawnProjectile(200,RocketLauncherProjectile,"1 1 1","1 1 1");
}
tada