Author Topic: Rotate Vehicle to Face Player Eye Vector [Solved]  (Read 2002 times)

Test it and tell us the results.

I don't need to test it, because I'm saying this FACTUALLY. The eye vector is, since I must apparently say it again, the VECTOR OF THE EYE. That is, the vector that represents which way the player is looking. Freelooking means that this vector is not aligned with directional prograde.

get the up/down from eyevector and left/right from forwardvector

get the up/down from eyevector and left/right from forwardvector
vectors =/= rotations... And it's solved already.