Author Topic: Why does the player model use nodes?  (Read 834 times)

Almost every "Add more avatar options" seems to not work due to the player model being lost.

I know that the player model uses nodes for the avatar options.
But why is this stopping more default avatar options when they could be separate models?

Maybe Badspot doesn't want players walking around with richards on their heads.
Because lets face it, that's exactly what will happen.


Unless you are somehow forced to download custom decals I don't see how this stopping anything.

Nodes are more efficient than mounting objects. Back in the old Blockland the player accessories were different items mounted on the player which became problematic on laggy servers as you could see the delay between the movement of the player and the mounted object. It was funny when you tried to bend, crouch, or whatever and your hairpiece was lagging behind.

Also, having the player accessories as player nodes requires less datablocks.

The reason why adding more avatar options is so "closed" is because the accessories are also part of the player model. They're not separate. They are merely hidden/shown.