Author Topic: Camera orbit mode starting position  (Read 955 times)

is there a way when you put the camera into orbit more to have it start at a location orbiting the player/bot you are viewing?

If you are referring to %cam.setMode("CORPSE", %obj);, that's always directly behind the target object. If there's a %cam.setMode("ORBIT"); I have no idea.

I'm using
%cam.setMode("corpse",%killer.player);
currently but I'm hoping there's a way of making it start at a certain location when orbiting

what happens if you set the cameras transform after setting the mode?

oh that might be a good idea, durr

also would someone mind explaining the last 4 digits in transform, I never understand how the rotation works and what it is measured in

also would someone mind explaining the last 4 digits in transform, I never understand how the rotation works and what it is measured in
i'm p sure it's axis-angle rotation or something. i have no idea how it works personally, and if you need to manipulate it it may help you to use the axisToEuler/eulerToAxis functions stickied.

also would someone mind explaining the last 4 digits in transform, I never understand how the rotation works and what it is measured in
It's an axis angle, there's a wikipedia article explaining it quite good