Author Topic: Tutorial: Moving land  (Read 3156 times)

I dont know if any of you guys know this but you can imitate moving land by using water. In f11 f3 look for/Spawn a water datablock. Change the water textures to a terrain textures. Change the following variables to this
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      envMapIntensity = "0.4";
      TessSurface = "50";
      TessShore = "60";
      SurfaceParallax = "1";
      FlowAngle = "90";
      FlowRate = "0.3";
      DistortGridScale = "0.1";
      DistortMag = "0";
      DistortTime = "1";
You can modefy the Flowrate to change the speed of the terrain. You can also change the Wave magnitude to make it look like your passing hills

Last step Spawn a /data/interiors/slate.dif slightly above the water.
Have Fun! (Dont get dizzy)

Thanks, I didnt know this :D


WOW everyone knows this...and has known it...for a long long time.
 :cookieMonster:


WOW everyone knows this...and has known it...for a long long time.
 :cookieMonster:

No, not really. Don't be an ass.

Kellan, die. Right now.

WOW everyone knows this...and has known it...for a long long time.
 :cookieMonster:

No, not really. Don't be an ass.

Kellan, die. Right now.
do u have to post after me and be an ass in each thread?

Kellan just go die in a corner.

Quote
I dont know if any of you guys know this but