bool isObjectPos(
Vector3F pos[,$TypeMask])
+ Returns wether or not the object is in the position.
+ TypeMask will only be used if you want to use a specific typemask, otherwise, it will use all types.
int getObjectPos(
Vector3F pos[,$TypeMask])
+ Returns the object, if there isn't an object with that typemask, it will return -1.
+ TypeMask will only be used if you want to use a specific typemask, otherwise, it will use all types.
Download
Source_ObjectPositioningIf you don't remember the TypeMasks, you can use this:
http://forum.blockland.us/index.php?topic=212880.0This might not be useful, it depends on how you use it.
Maybe useful when making a random map generator?