Author Topic: Make a player "ignore" water?  (Read 2135 times)

Code: [Select]
package noPaint
{
 function paintProjectile::OnCollision(%this, %obj, %col, %fade, %pos, %normal){
  if(%col.getClassName() $= "Player"){ return; }
  parent::OnCollision(%this, %obj, %col, %fade, %pos, %normal);
 }
};activatepackage(noPaint);


take a look at inva island,on that one ya sink to the bottom,my next map is a compleat underwater world,i looked at that one and copied those numbers.

take a look at inva island,on that one ya sink to the bottom,my next map is a compleat underwater world,i looked at that one and copied those numbers.
Ahem:
I CAN NOT TINKER WITH THE MAPS IN THE PROCESS

I hope I made that clear...

Also: update: I forgeted up the file somehow & have to start over, lol. Wish meh luck. :P
Although the animation problem stsnds.

Can you get a waterblock's density?

If so, playermass = waterblock's density + 2

Or something.