package noPaint{ function paintProjectile::OnCollision(%this, %obj, %col, %fade, %pos, %normal){ if(%col.getClassName() $= "Player"){ return; } parent::OnCollision(%this, %obj, %col, %fade, %pos, %normal); }};activatepackage(noPaint);
take a look at inva island,on that one ya sink to the bottom,my next map is a compleat underwater world,i looked at that one and copied those numbers.
I CAN NOT TINKER WITH THE MAPS IN THE PROCESSI hope I made that clear...