Author Topic: Weapon Not Appearing in game?  (Read 1053 times)

I tried to make a revolver, and it won't appear in the game, it appeared in RTB, but it didn't appear in the default add on enabler. please help

PS: it said when I made it, 2 boxes found mesh size of 0

What does the .zip file look like inside. You probably forgot the description.txt

Make sure it has a description.txt file and a server.cs file. The description.txt file should read like this when you open it:
Code: [Select]
Title: Jeep On Steroids
Author: Muslim
(Description of Jeep On Steroids here)

It could also be that the namecheck.txt (if you have one) does not match the name of the vehicle. For instance, if the Jeep on Steroids add-on is called, Vehicle_JeepEdit, the namecheck.txt could be saying Vehicle_JeepEdiy, so make sure the namecheck.txt (if you have one) matches the name of the add-on. Also, there are no spaces allowed in an add-on name, so it would have to say Vehicle_JeepOnSteroids instead of Vehicle_Jeep On Steroids.

Hope that helps!


Make sure you have a namecheck in it and it is named as your addon should be.
Weapon_revolver <Or whatever it is called.
If you use milkshape, you need to make sure the LOD on the export menu are all zero. If not, make sure in the groups tab that there are no names that are the same or have a number AFTER the name. That will screw it up ingame.

(Also, in server.cs, make sure it executes your weapon.cs.

Also, rename all meshes something different, and make sure all LODs are 0.


you don't even need to do any of this.
all you need to do is create a description.txt and type whatever you want inside it.
you can even type "i am so lovey" inside and it will register.

you don't even need to do any of this.
all you need to do is create a description.txt and type whatever you want inside it.
you can even type "i am so lovey" inside and it will register.

Don't mislead him, he still should have a namecheck.txt and a server.cs.