Author Topic: Mini Empires: Seperating the Kings From the Peasants  (Read 4823 times)

i personally think mini empires should be played like an RTS but that may be just me i guess

and in RTS games graphics aren't extremely important as long as you can tell what everything is. i mean, it's nice if it looks good but w/e. i think it might be a bit too much to ask of your players to make all their units and buildings beautiful lol

if you do that it people start spending too much time designing things rather than actually playing the bloody game
« Last Edit: January 04, 2014, 10:27:04 AM by otto-san »

i personally think mini empires should be played like an RTS but that may be just me i guess

and in RTS games graphics aren't extremely important as long as you can tell what everything is. i mean, it's nice if it looks good but w/e. i think it might be a bit too much to ask of your players to make all their units and buildings beautiful lol

if you do that it people start spending too much time designing things rather than actually playing the bloody game
That's why the more dedicated players make dup plates. I'll add that to the OP's definition.
We make all of our stuff pre-made.
Yes it still takes a long ass time. But when we're ready to play, it's all there for us if the host lets us load it.

Also, if you had to pick between an RTS with a top down grid where everything was represented by a single colored square, or an RTS like Sid Myer's Civ 5, which would you pick?

Also, if you had to pick between an RTS with a top down grid where everything was represented by a single colored square, or an RTS like Sid Myer's Civ 5, which would you pick?
i answered that more broadly already
...as long as you can tell what everything is...it's nice if it looks good but w/e.

in my experience people get bored after building units for extended periods of time, but maybe the group i played with had a small attention span or something.

i answered that more broadly already
No you didn't. You said "in RTS games graphics aren't extremely important as long as you can tell what everything is." Well I've given you a choice now. Two games, same cost, same file size, same mechanics, same play style, same everything, but one has nice graphics, which do you pick.
in my experience people get bored after building units for extended periods of time, but maybe the group i played with had a small attention span or something.
They have to have a 5 second attention span to not be capable of building a dup plate, it really is not that hard.

I just wanted to try and present my case a little better.
Here is the boat of someone who just recently started playing Mini Empires:


Here is his boat after I showed him a few tricks and explained things to him realistically about size and being able to actually walk onboard a ship.


Here is a ship he helped me design after I gave him a little more input and asked him if he'd like to maybe see what it's like to make a larger, more realistic ship


The first ship is boring and flat, but allows for quick RP
The third ship has depth, some form of scale, a variety of details, better color, and overall actually catches the eye, but takes longer to make in terms of building it, but once it's done you can just replicate it and then you have a fleet (provided your fair about it)

Making a canoe IRL takes months
Why should it take you 10 seconds to make a capital ship?
Put in a little effort, if that's not asking too much.
That isn't directed at anyone. That's a general statement.

Quote
No you didn't. You said "in RTS games graphics aren't extremely important as long as you can tell what everything is." Well I've given you a choice now. Two games, same cost, same file size, same mechanics, same play style, same everything, but one has nice graphics, which do you pick.
how is that not answered by what i said?

if everything is just a coloured dot, you can't tell what everything is.

if it looks better, looking better is nice, and so that's a plus.

Quote
They have to have a 5 second attention span to not be capable of building a dup plate, it really is not that hard.
typically, we started out building a few units and some buildings and added on as we went. if we spent extra time to make them look exceptionally fantastic, building units usually took upwards of an hour. at that point, nobody wanted to play anymore. i'm not opposed to things looking good, i'm opposed to being distracted from the point of the game by the desire to look good.

needless to say, we weren't skilled builders. that's the point i was making here:
i think it might be a bit too much to ask of your players to make all their units and buildings beautiful lol
if the player isn't capable of living up to the building code, maybe they shouldn't play, but that doesn't make it OK
add onto this that the scale of mini-empires is unusual for blockland and it's something you'd need to practice before being good at

the examples in the OP are (i'm assuming intentionally) lazy. the first boat in your above post is passable.
« Last Edit: January 04, 2014, 11:24:18 AM by otto-san »

the examples in the OP are (i'm assuming intentionally) lazy. the first boat in your above post is passable.
All of those boats were built for actual mini empires with the intention of using them as war ships
the first two are another players
the last is mine, while showing him stuff and teaching him VCE to make cannons fire more randomly

boomp

Revoloarx's merp map is pretty damn nice.

RP - Role Play. It essentially means a simulator. Ex. Sid Myer's Civilization 5, Sim City, Flight Simulators, etc
what

You realize that RTS games are almost never in an actual scale, right? Have you ever even played one? They are that way for a reason.

what
Had to laugh at that one.


yeah that's not what an rp is lol
Feel free to re-write it


http://en.wikipedia.org/wiki/Role-playing
That was hard.
spot-on really

"A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games."

though i personally make a distinction between RPG and RP but in the context i suppose RPG makes sense

That'd be the literal definition as words, not so much as genres. Wikipedia tends to have contextual goofs like that that are logical yet still wrong.

That'd be the literal definition as words, not so much as genres. Wikipedia tends to have contextual goofs like that that are logical yet still wrong.
yeah, but it gets across the idea p well regardless