Author Topic: Event_Print --- Added brickPrintEqual  (Read 3283 times)

yeah, you can use this with projectiles

ya but dat picture tho



link broken. if fixed, not even downloading. The last mod I downloaded from you Dren was completely broke, killed my admins, and killed my server. Please atleast have something good to bring to the table.

The last mod I downloaded from you Dren was completely broke, killed my admins, and killed my server. Please atleast have something good to bring to the table.
My mod killed your admins?
what are you even talking about

Why does my setRandomPrintNum add-on not work with this? Do you just need me to send %client in with setPrintCount?

Few seem to realize how much you can actually do with default events if you go advanced and include bricks as components


hinthint
That is an extremely inefficient, overcomplicated and slow way to achieve the goal.

That is an extremely inefficient, overcomplicated and slow way to achieve the goal.
If these flawlessly working and simple as forget events are too innefficient and complicated to you, what default events would you use for it instead?
Just curious and willing to learn more.

Why does my setRandomPrintNum add-on not work with this? Do you just need me to send %client in with setPrintCount?
yeah

yeah
Updated. RTB won't tell people to update it until it's approved. AKA in forever.

RTB won't tell people to update it until it's approved. AKA in forever.
What do you mean? I updated one of my colorsets today and it was approved in about 5 minutes or less.