Author Topic: Why are brick textures 512x512??  (Read 2702 times)

Isn't the ground texture a different texture from the brick texture? It's the brickTOP texture but placed over a green background
It's just brickTOP, the green is just the ground's color.

Isn't the ground texture a different texture from the brick texture? It's the brickTOP texture but placed over a green background
No, it's the same decal, the color is changed via Environment Settings.

No, it's the same decal, the color is changed via Environment Settings.
Oh right, i forgot about that

I must also be thinking of pre-S&S update where Plate's ground texture was actually brickTOP over a green background

It's not the same decal, it's a separate file in a Ground_ add-on (Add-Ons/Ground_Plate/plate.png).

it's 2014 and there's still games that feature sub-1k resolution textures???

I seriously do wonder what'd happen if someone made a 2k texture pack. Probably nothing and everyones game blows up.

why do shadows look spiked?

why do shadows look spiked?
That's only with medium and low

It looks hideous, especially at a distance

why do shadows look spiked?
Because everything in Blockland has very straight edges and the shadows are calculated badly. They make gross wavy/spikey patterns.

Because everything in Blockland has very straight edges and the shadows are calculated badly. They make gross wavy/spikey patterns.
this is why I only play on minimum, shadows look like poop to me.

Minimum Texture Quality:



Best Texture Quality:



????
Do that with that gravel ground. you'll notice a big difference, it does effect the bricks, and everything else that uses textures, it's just  that the low quality "effect" works along a grid pattern, which doesn't effect the loo of grid shaped things, like the brick texture