Author Topic: Weapon Scripting Help Needed  (Read 822 times)

I have started to create a weapons pack. I have modeled all the weapons and have animated most of the weapons. I have been able to script about two of the weapons after some hard work. I was wondering if someone who had a bit more experience would be interested in receiving these files and scripting them. I have them in a MediaFire folder already, you would just have to download them. Here are some pictures of the models:

These are just two, I have around 10

I have some spare time as of lately. I'd be happy to help you get your weapons up and working in-game. How exactly would you like them implemented? Should they use an ammo system? Should the bullets spread? Etc.

I have some spare time as of lately. I'd be happy to help you get your weapons up and working in-game. How exactly would you like them implemented? Should they use an ammo system? Should the bullets spread? Etc.

I'd like to note, before I answer, that these are preferences. As you would be the person doing the scripting, you would choose whether you'd prefer to implement a certain feature or not. Some of the guns will have different bullet spreads, depending on the type. The preferred ammo system would be a limited supply of clip ammo, playing the reload animation, and then overall infinite ammunition. Another thing that would be nice is an alternate fire on some of the guns. All guns will have a text file in them which states the amount of ammo, type of gun, alternate fire, animation names, and anything else that is necessary.