Author Topic: Blockland.exe has stopped working.  (Read 2107 times)

I know there's been a post like this before , but I can't launch Blockland on the computer I'm using. Please help me :panda: I want to play Blockland.

Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz 1.60 GHz

System type: 64-bit Operating System

If anyone can solve this , please comment below

What is coming up for you when you try to start the launcher?


Post console.log.
Yes, I would like to see here, last time I played everything worked fine

Game doesn't even launch , everytime I try to launch it , I get the error.

Game doesn't even launch , everytime I try to launch it , I get the error.
What does the error say?

Because I may know what to do

What is coming up for you when you try to start the launcher?

'blockland.exe has stopped working
Windows 7 can check online for a solution to the problem.'


'blockland.exe has stopped working
Windows 7 can check online for a solution to the problem.'
Er, sorry man I cant find the master server list thing

Er, sorry man I cant find the master server list thing
I have no idea what you are trying to do.


'blockland.exe has stopped working
Windows 7 can check online for a solution to the problem.'
Open the Blockland folder located in Documents, and attach the 'console.log' and 'launcher.log' files to your post.

Stop clicking the program and wait for it to load.

Blocki , the game doesn't launch at all, I let it load then the error pops up


Open the Blockland folder located in Documents, and attach the 'console.log' and 'launcher.log' files to your post.
[/quote]

//-------------------------- 1/23/2014 -- 19:47:54 -----
Processor Init:
   Intel Core, ~1.73 Ghz
     (timed at roughly 1.72 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1925
Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Total Ram: 6068 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1913
  maxWindowHeight = 1051
Setting screen mode to 1280x720x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...

Is that literally all of it?  And is that console.log or launcher.log?