Poll

What purpose of this build most suit's you?

Team-Deathmatch
2 (40%)
Endless Zombies
1 (20%)
Capture the Flag
0 (0%)
Seige
0 (0%)
Attack & Defend
2 (40%)

Total Members Voted: 5

Author Topic: Sector Build. [Multipurpose]  (Read 1065 times)

Sector TDM
- Sector Map / Build Constructed and completed on 1/17/14.
- Map CAN be further edited.


Hey everyone, I know it's been a while since I posted on the forums. This is a build I recently constructed with the help of a few builders. The terrain and bases are complete, but the map can continue being edited. We're focused right now on props, such as buildings, towers, etc. I really wouldn't mind new builders, but if you'd like to help let me know. This build's main focus is a Desert / Forest type theme. It took me a LONG time to figure out what to do with the build. It originally started off as a sectioned map, later extended, dramatically. The spawn rooms for the teams are complete. We are currently using Bushido's Quake Pack for weapons. We will mix up the build and weapons to see if we can get a better combination. This build is an ALL-Purpose build. You can use this build for almost and Slayer game mode, including Endless Zombies. The environment setting's were put to improve the appearance of the build. Please let me know what you think in the comments.

Improvement's? Edit's? Things to add?
[Link to this build is currently unavailable]

Credit's to ;
Magus
Maze
Aero3000
Emerald Master






« Last Edit: January 18, 2014, 01:13:14 AM by Yoke »

First post reserved, In case.

I'd recommend using different trees imo. People don't like you to save brickcount apparently.

I wish I could adjust the trees. It took forever to build them, reconstructing them with a different brick will take longer. I'll see what I can do.



Oohh. That looks pretty coo--





-oh. Oh no.

that looks as unnatural as possible


Don't use more bricks, though. This actually looks surprisingly good overall. Just... consider less of the obvious rows.

Yeah, I know. We're still working on the build. Making adjustments here and there. But we did manage to finish the "Basic's" today. We'll take action to fix the other mistakes in due time.

Might want to randomize the trees a bit, they look organized.

oh my god those lens flares are so intrusive i can't see the build

maybe also a few pictures of the build of just the build, and not the environment too?