Author Topic: Bricks not re-appearing  (Read 694 times)

I'm working on something that involves an event randomizer, what I mean is one that fires a bullet and randomly hits one of two bricks, which in turn activates a series of events.

I've done this to toggle events on a brick, and the bullets trigger when a minigame resets. However, once the randomization is done, the button (named Button2 and Button2Event) does not re-appear. Only manual wrenching works.

Here are the events:


^ The button's events


^ The first randomizer's events


^ The second randomizer's events

Thanks in advance.

At first I thought this was because you forgot an event, but no, so idk whats wrong.

It could be (To many Events at once ONACTIVATE).

At first I thought this was because you forgot an event, but no, so idk whats wrong.

It could be (To many Events at once ONACTIVATE).
It certainly doesn't seem like that, that message should appear on screen and it doesn't.

May I add that the minigame resetting event is the one included with Slayer, 'onMiniGameRoundStart'

Oh crap, I forgot the most important part. Sorry for the triple post, but it only doesn't re-appear if the minigame is reset in those 30 seconds.

I'm guessing the schedules started on events 3 and 4 are cancelled when the minigame resets.

All you need to do to fix this is to add at the end:

onMinigameReset(or your regional equivalent) > Button2 > disappear [0]
onMinigameReset > Button2Event > disappear [0]

I'm guessing the schedules started on events 3 and 4 are cancelled when the minigame resets.

All you need to do to fix this is to add at the end:

onMinigameReset(or your regional equivalent) > Button2 > disappear

onMinigameReset > Button2Event > disappear
That was actually pretty obvious to fix when I think about it.
But it works, there is still one thing broken but it's really not a major issue.
Thanks! Locking.