Author Topic: What sorts of values can you use for playertypes?  (Read 1047 times)

I've been tearing up a couple add-ons (in particular the variable health and variable speed packs) to look for values such as mass, speeds, jumping, etc. but I can't find any good guides on the forums and I can only infer so much, and there's no Standard playertype (as an add-on, I'm sure it's buried in a dso). Are there any good guides on the default values for these and what they mean?
« Last Edit: March 22, 2014, 12:14:21 AM by TristanLuigi »

You can just do PlayerStandardArmor.dump(); or PlayerStandardArmor.save("file/path.cs"); and it will give you pretty much all the default values you can use. Most of them are self explanatory as to what they do.

You can just do PlayerStandardArmor.dump(); or PlayerStandardArmor.save("file/path.cs"); and it will give you pretty much all the default values you can use. Most of them are self explanatory as to what they do.
If you can't be bothered, here's the result:
https://dl.dropboxusercontent.com/u/11058668/PlayerStandardArmor.cs

Alright, thanks guys! There are a few values that I don't necessarily understand (runForce, for example), but I think this is good enough.