So, I've started in modeling not long ago, and I'm very slowly learning to code the weapons I make. In this case, I made a laser pistol type weapon by request of someone else, and wanted to make sure everything was to scale and everything before sending it to them, as they wanted to actually code it themself. To test the model itself, I created a MountPoint, and a MuzzlePoint the same as described in Racer's old video tutorial. Then when I exported to DTS, I named it pistol.dts and replaced the model of the default gun (after backing it up elsewhere) in order to get it into the game without any coding help.
Here is the result.

As you can see, I have another random weapon (mech rocket launcher for Gravity Cat's Mech) placed on a brick to show the fact that the gun I have seems to be angled correctly, but that somewhere in the code or otherwise causes it to face in reverse, and a bit low when actually equipped. Any ideas what to change in order to fix this?
And while I'm here: What if my blender 2.49 doesn't have an "Alpha" option for colors in the material section? I have a model I want transparency on, and everyone says to just move the alpha slider... But I dont see an alpha slider. Only RGB and HSV