Not really sure how I cannot be damaged, I am trying to reflect a bullet, it works fine, it just cannot damage me for some reason.
function ProjectileData::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
%objA = %obj.sourceObject;
if((%col.getClassName() $= "AIPlayer" || %col.getClassName() $= "Player") && %col.reflect && %objA != %col)
{
%scaleFactor = getWord(%obj.getScale(), 2);
%vel = %obj.initialVelocity;
if(%obj.isDuplicate)
%obj.delete();
%p = new Projectile()
{
dataBlock = %this;
initialPosition = %pos;
initialVelocity = getWord(%vel,0)*-1 SPC getWord(%vel,1)*-1 SPC getWord(%vel,2)*-1;
sourceObject = %objA;
client = %objA.client;
sourceSlot = 0;
originPoint = %pos;
isDuplicate = 1;
};
%p.setScale(%scaleFactor SPC %scaleFactor SPC %scaleFactor);
%p.schedule(%this.lifetime,explode);
return;
}
return Parent::onCollision(%this,%obj,%col,%fade,%pos,%normal);
}
Basically when I shoot the flamethrower at an AI, it reflects back, but it doesn't damage.