I don't know how to do this.
datablock PlayerData(PlayerSpartanArmor : PlayerStandardArmor)
{
runForce = 65 * 90;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 15;
maxBackwardSpeed = 12;
maxSideSpeed = 12;
maxForwardCrouchSpeed = 7;
maxBackwardCrouchSpeed = 7;
maxSideCrouchSpeed = 7;
jumpForce = 16 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 0;
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
uiName = "Spartan Player";
showEnergyBar = false;
runSurfaceAngle = 55;
jumpSurfaceAngle = 55;
};