Author Topic: MS3D - animations forget shading up bad.  (Read 18579 times)

egugheugh. I wish someone would make playermodels for me or something.
I usually code, but when I model in Milkshape I always get like 20 problems I can't even solve. (this one, for example)

egugheugh. I wish someone would make playermodels for me or something.
I usually code, but when I model in Milkshape I always get like 20 problems I can't even solve. (this one, for example)
In Blender, there's still 20 problems, but people are willing to help.

I found out the way to fix it. Its all about the direction of your joints which you put in them those kind of body parts..if the joints are not in the right direction, the light wouldn't be seen in the right place..
pic


To fix this I added new joint to the original for to make the original in the right direction. After I successfully directed the original joint right, I deleted the new one. And it works :D
« Last Edit: June 20, 2014, 08:36:09 AM by BlockAlpha »

-snippitysnap-
ohh boy I know what this model you're doing is.
anyway, holy stuff THANKS for the solution man. I love you.nohomo

It means I'll have to redo the way my model's joints are positioned though. There's no easy way for me to use your solution without snapping everything to grid and all.
« Last Edit: June 30, 2014, 02:49:05 PM by Crystalwarrior »