Author Topic: Programs for creating mods  (Read 824 times)

I wanted to create a car mod but I dunno what program to use. can anyone name me some simple and good programs to create mods? :cookie: X9999999999999999999

Sigh, its not that simple. You need to learn Torquescript in order to make a mod. You can use a simple text editor to write your scripts, you just need to save them as .cs files for execution.

You'll notice that there's two main parts of a vehicle mod. There's the model, which is made in a program such as Blender. Then there's the script, which tells the game how the vehicle should behave. This can be written in a text editor such as Notepad++. Blockland scripts are written in TorqueScript, which you will need to learn. I recommend that you start by looking at the code of existing vehicles and modifying it to suit your needs.

Good luck.

can you list down the steps for me please? and i have looked into the vehicle.cs and i cannot find the vehicle's dts file
:(

can you list down the steps for me please? and i have looked into the vehicle.cs and i cannot find the vehicle's dts file
:(
The dts file is not in the cs file. Hence dts file. It has it's own separate file in the add-on called Whatever.dts. And you can't open dts files. Nor import them.

The dts file is not in the cs file. Hence dts file. It has it's own separate file in the add-on called Whatever.dts. And you can't open dts files. Nor import them.
Someone should totally write a dts im/exporter for blender 2.7.

Someone should totally write a dts im/exporter for blender 2.7.
Not sure if it's going to work for 2.7, but... http://forum.blockland.us/index.php?topic=256031.0

Not sure if it's going to work for 2.7, but... http://forum.blockland.us/index.php?topic=256031.0

He means inside of blender (no extra programs)

I've wanted to make a DTS exporter/importer whatever for the new blender, but im too lazy to learn the API