Author Topic: Fishing Skill in Any MMO  (Read 1990 times)

I like mabinogi's system
When you get a bite, a mini game plays where you have to keep the fish in a red square while its trying to resist being in the square.

In Vindictus, you have to buy a fishing ticket to go to a fishing boat. There, you can sit around, duel, and talk with others until a wave of fish come. Then you have to aim and throw harpoons at the fish-shaped blobs in the water. The aiming is a bit iffy, and there's a pretty sluggish time between when you throw and when you can throw again, but it's a nice system. You can catch items and fish, and the fish sell like loving mad on the marketplace. Some fish actually drop items if you wail on them once they're on the boat. Everyone on your boat is trying to get the same fish, but no one can steal what you catch.
I believe you can also buy an auto-fishing rod at the nX shop, but why do that when you can throw loving harpoons at fish?

make a ton of fish species and the higher your skill the more better fish appear with magical properties like regenerating health

as for the actual minigame idk

In Vindictus-

Ha ha! Vindictus.
Paying for that monthly underwear, eh? Fuuun stuuuff....

do it LoZ TP style

In an MMO, that kind of interactivity would be hard to manage.  It's also a little long per fish for this kind of game.  People would be angry over how much easier it is to do other skills as opposed to chasing fish down with a lure.

avoid runescape's fishing skill completely

Sadly enough, runescape had a good tier system where the progression is good (Bigger, better with higher level) and with a moving fishing spot, you had to keep interacting with multiple steps, such as:

1.  Where did the fishing spot go?
2.  Is it the same type of fish that I am aiming for?
3.  How many other people are using the spot?  (More people cause a spot to move faster)

It sucked, but it had more to it than say... FFXIV does.

Literally have fish swimming around and you have to move the line around to get them. Bigger bait will attract more and if you throw the line in the water hard enough it'll scare the fish. Also, movement is meant to be little and etc.

With a massive amount of people, having literal fish swimming around can't be done easily.  Either it causes a lack of fish (where only one guy gets "the" fish in the water) or it causes annoyingly long wait times where everyone is just throwing fishing lines in the water hoping to get one of the fish while other games feel more rewarding with their old systems.

make a ton of fish species and the higher your skill the more better fish appear with magical properties like regenerating health

as for the actual minigame idk

The point was to come up with ideas for engaging gameplay.

denpa men has a cool thing in which when you snag a fish a bar pops up and basically what happens is in a way you fight the fish until its health is depleted, being careful not to make the line snap

Never played that game, but this is a good idea.  It's simple and engaging.  It also helps with needing fishing tools, seeing as your line can snap, and a higher level fishing pole would last longer, etc.

Thanks.


one thing i liked about fishing in runescape was the fishing trawler minigame
sure there wasn't much fishing involved but the whole seafaring atmosphere and checking the net for your catch was very satisfying
i doubt anyone plays it anymore though

what if they made a fishing runespan minigame

Oregon Trail's fishing system was boss.

In Vindictus, you have to buy a fishing ticket to go to a fishing boat. There, you can sit around, duel, and talk with others until a wave of fish come. Then you have to aim and throw harpoons at the fish-shaped blobs in the water. The aiming is a bit iffy, and there's a pretty sluggish time between when you throw and when you can throw again, but it's a nice system. You can catch items and fish, and the fish sell like loving mad on the marketplace. Some fish actually drop items if you wail on them once they're on the boat. Everyone on your boat is trying to get the same fish, but no one can steal what you catch.
I believe you can also buy an auto-fishing rod at the nX shop, but why do that when you can throw loving harpoons at fish?
I loved Vindictus but no one plays it with me :(

I loved Vindictus but no one plays it with me :(

I havent played in forever.

I havent played any MMO in forever, actually.

Camera follows the hook into the ocean and you can see all the fish and try to get closer/their attention without scaring them away.

Monster Hunter has a cool fishing system.

Skilling in any game is old, overdone and annoying, but for skills like fishing this is even more obvious. Ideally you wouldn't have a skill stat at all for it and you'd have a sort of minigame where the users skill at that game would determine the result of the action.

The worst example for fishing skill I've played would probably be wurm online.
You'd literally just bind f to the fish action, point at the water, and set an autoclicker to hit f every 2 minutes or so.
The only issue is they made your rod randomly take damage, which is annoying even if you're playing legitimately.

Fishing in Gaia Online was fun.