Author Topic: BLB Coloring Issue  (Read 1803 times)

I'm trying to make a 'fighter' figure for Mini-Empires; although, I'm not sure how to add in coloring. When I tried to add it in manually to the .BLB file, in an attempt to see what would change: it glitched up beyond belief.

I'm using the .OBJ to BLB converter, is there any way to export an OBJ to keep colors? How would I go about properly adding in the colors?

The proper shape:


With me trying to apply colors:

Download: http://blockland.us/files/blbConverter.rar

This is a command line utility that will convert an .obj file to a .blb file. 

You can name the different objects within the obj file for certain effects:
Object Name  Effect
COLOR_255_255_255_255Color will be the provided RGBA value (regardless of paint color)
COLOR_255_255_255Color will be the provided RGB value (alpha will default to 255)
SUBCOLOR_20_20_20Color will be the paint color minus provided RGB value
ADDCOLOR_20_20_20Color will be the paint color plus provided RGB value
BOUNDSBounding box, determines size and centering of blb.  If no BOUNDS object is provided, the bounds of the entire shape will be used. 
COLLISIONCollision box, in game collision.  Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work).  Collision boxes are boxes.  Complex shapes will be reduced to their bounding box.  Maximum of 10 collision boxes per blb.

Maximum of 512 quads per blb.
Triangles can be used, but they will be represented by quads.
There is currently no mechanism for texturing.




Yes, it works! Just as clarification for everyone who's having troubles, if you're using MS3D: name each group that you want colored for the BLB "COLOR_0_0_0" (if you wanted it black or something.)
An example photo(you would export as OBJ, obviously): http://i858.photobucket.com/albums/ab149/Zonedead/Helpies_zps440f7ff9.png
« Last Edit: May 31, 2014, 09:30:13 PM by Deadzone »