The only reason I'm using Rotondo's is because of the different types of zombies, anyway.
Thanks, though.
EDIT: Figured out how to do this, actually.
Gonna use normal bot hole bricks, with onbotspawn > Bot > Changedatablock > (datablock).
Fixes my problems so that I can use it right, since it's basically only the spawning mechanic I need to change.
Might need to go through some of the code actually and rip it from gamemode_zombie to get it working though since it only seems to change certain aspects.
Or I might try using a vehicle spawn and having it spawn on round start and whenever the vehicle dies, hmm.
EDIT2: The above that isn't crossed out works. Onroundstart(slayer events) > self > respawnvehicle, onvehicledeath(event_vehicle[i think]), it's in the RTB backups) > self > respawnvehicle are the exact events.
Now I just need to get it working with slayer, if I can find where the code for enabling them in minigames is.
nope forget trying to get it to cooperate with slayer, it's pissy and I can't figure out how to make the GUI's work with eachother, and directly editing the compatibility code didn't work either