Using the same base model from a TSShapeConstructor seems to work fine.Example from Dragon playertype:datablock TSShapeConstructor(AirDragonDts){ baseShape = "./AIRdragon3.dts";...datablock PlayerData(AirDragonArmor : PlayerStandardArmor){ shapeFile = "./AIRdragon3.dts";...TSShapeConstructor just merges all the animations to that model.
Does this mean that the dragon would use the base/data/shapes/player/m_*.dsq animations?
datablock TSShapeConstructor(AirDragonDts){ baseShape = "./AIRdragon3.dts";...datablock PlayerData(AirDragonArmor : PlayerStandardArmor){ shapeFile = "./AIRdragon3.dts"; TSShape = AirDragonDts;...
I agree. I don't think you would need the shape file though if you have the TSShape with the model and the animations.