Author Topic: Hand animations  (Read 1135 times)

I need to know what all the hand animations are all called. Since the only two I know are
Code: [Select]
function Expelliarmus::onPreFire(%this, %obj, %slot)
{
//messageAll( 'MsgClient', 'Expelliarmus prefired!!!');
//Parent::onFire(%this, %obj, %slot);
%obj.playthread(2, armattack);
}
and
Code: [Select]
function Expelliarmus::onStopFire(%this, %obj, %slot)
{
%obj.playthread(2, root);
//messageAll( 'MsgClient', 'stopfire');
}
duelling is fun but doesn't look cool enough to give you the neck tingles.

Code: [Select]
root
run
headside
headUp
jump
standjump
fall
land
armAttack
armReadyLeft
armReadyRight
armReadyBoth
walk
spearready
spearThrow
talk
death1
shiftUp
shiftDown
shiftAway
shift To
shiftLeft
shiftRight
back
rotCW
rotCCW
undo
plant
sit
wrench
side
crouch
crouchRun
crouchBack
crouchSide
look

Woah! Thanks!

Do these just work like
Code: [Select]
function Expelliarmus::onPreFire(%this, %obj, %slot)
{
//messageAll( 'MsgClient', 'Expelliarmus prefired!!!');
//Parent::onFire(%this, %obj, %slot);
%obj.playthread(2, rotCW);
}
?


Done, but in first person it shows the attack animation and in third person it only does the rotCW once, even when you hold click.

Try changing:
Code: [Select]
stateSequence[3]                = "Fire";
And see if anything changes.