Author Topic: Model shading not working  (Read 7509 times)

I am making a playertype using a custom model, but the shading is broken. everything appears as if it has the "Glow" effect, and isnt affected by the darkness of the world, unless you change the "Shadow color"



In the model i added a skeleton and everything, so all that is fine, but my only problem is the shading.
thanks!

P.S. i used the default gun model, imported and exported through shaper... that might be my problem, but i'd like to know for sure.
« Last Edit: July 20, 2014, 11:57:46 AM by blobo »

Inverted normals can be fixed in Blender.

Should i remake it from scratch? because i cant import the DTS into blender.

Should i remake it from scratch? because i cant import the DTS into blender.
If you have Shaper you can export DTS into X or OBJ both of which can be imported into Blender.

my shaper wont export to obj, and .X files seem to remove the skeleton.