Add-Ons/Player_Pilot/Player_Pilot.cs (154): Unknown command getHackPosition.
Object pilotDoublejumpProjectile(1702) pilotDoublejumpProjectile -> ProjectileData -> ProjectileData -> ProjectileData -> ProjectileData -> ProjectileData -> ProjectileData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
Despite this, the sound is playing perfectly fine out of where it should be.
function pilotDoublejumpProjectile::onExplode(%this,%obj)
{
%num = getRandom(1, 3);
serverPlay3D( pilotDoublejump @ %num @ Sound, %this.getHackPosition() );
parent::onExplode(%this,%obj);
}
It's not really a big issue, but the console spam is annoying as I attempt to find and fix actual bugs. What's up with this?