Author Topic: [Jack Noir's Server] Crashing On Loading Datablocks  (Read 416 times)

Whenever I join Jack Noir's server I crash shortly after starting to load datablocks. The console does not say anything about it. I tried deleting my cache database but I still crashed. I traced it and here's what I got:
Code: [Select]
Entering onDataBlockObjectReceived(16, 1171)
   Entering onPhase1Progress(0.0136635)
   Leaving onPhase1Progress() - return

I'm not sure but might this piece of code cause this issue?
function updateclientdatablocks()
{
   for (%i = 0; %i < ClientGroup.getCount(); %i++)
   {
      %client = ClientGroup.getObject(%i);
      %client.reloadDatablocks = true;
      %client.transmitDataBlocks($missionSequence);
   }
}
Mafia Madness creates the slow playertype for death on demand, yet it somehow manages not to crash everyone with this.