Author Topic: Nodes in Blender 2.49b  (Read 2290 times)

I'm currently working on an RPG, and was experimenting with static shapes. I know you can use %obj.setNodeColor(%node, %color);, but how do you add nodes in Blender 2.49b? I looked it up on Google, but there were no good results.

From what i remember, differently named objects/groups/etc. are considered a node.

From what i remember, differently named objects/groups/etc. are considered a node.
This. I'm not 100% sure how it's done myself, but I bet looking at Support_Garage's code would help.

Object names are nodes.