Author Topic: A RP-ish broom  (Read 1469 times)

Don't make faces with more than four sides to them, no pentagons, hexagons, etc.
lol what
you dont need to do this


I use blender :c
Hit space, add an armature, and the bone itself needs to be named mountPoint

lol what
you dont need to do this

Quote from: Demian
As of Blender 2.63.0 (Official stable release available on the Blender site) the core mechanics of Blender have been greatly improved. Blender now supports single faces that have more than 4 or 3 edges/vertices called "n-gons". So for example an octagon with 8 vertices and 8 edges could be a single face. Before you would have needed to construct this octagon from 8 or 6 triangles or 3 quads.
From left to right: A triangle "tri", a square "quad", an octagon "8-gon" (single face!), and an octagon constructed of 3 quads.

Obviously these n-gons are not supported in Blockland but they are not supported in any older versions of Blender either. This new feature is called BMesh and it completely reworked the entire polygon modeling aspect of Blender. This also affects the .blend saves.
Actually you kinda do.

Actually you kinda do.
its not like you have to model without using ngons. just use ngons then convert to tris when youre gonna export

Hit space, add an armature, and the bone itself needs to be named mountPoint
I think you can use an empty as well