So whats going on is that i have some explosives that have radius damage, i made a function OnProjectileExplode that randomly plays a distant explosion to the server. However this screws up the radius damage, damage radius, Impulse radius, and impulse force in the Explosion data making the explosive useless. How would i be able to add the explosive's radius damage, damage radius and impulse radius/force into the function OnProjectileExplode? Because i believe this would solve the problem.